Mark Christopher Adkins
York University
About myself:
I'm a fifth year Phd student at York University in the Department of Psychology in the Quantitative Methods area. My research interests are loosely about open science practices, statistical pedagogy, Monte Carlo Simulations, effect size estimates, and integrating technology into classrooms. I've taught introduction to using R and the Tidyverse short courses, as well as workshops on data cleaning and preregistration.
About myself:
I'm a fifth year Phd student at York University in the Department of Psychology in the Quantitative Methods area. My research interests are loosely about open science practices, statistical pedagogy, Monte Carlo Simulations, effect size estimates, and integrating technology into classrooms. I've taught introduction to using R and the Tidyverse short courses, as well as workshops on data cleaning and preregistration.
About the team:
In it's current stage, the main goal of this project was to develop a series of interactive web applications which can teach students some basic data cleaning techniques.
In it's current stage, the main goal of this project was to develop a series of interactive web applications which can teach students some basic data cleaning techniques.
In it's current stage, the main goal of this project was to develop a series of interactive web applications which can teach students some basic data cleaning techniques.
Make a resource which students will actually use (not just that I think they will use)
Incorporate many GAISE (2016) recommendations
Guidelines for Assessment and Instruction in Statistics Education, 2016
GAISE by the American Statisical Association
This project started back when I was a TA for Dr. Monique Herbert, and it quickly escalated from there.
This project is for my Academic Breadth and Comprehension (ABC) paper. So, it is a bit different than I normally study (kind of).
UX includes a user’s “emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviours and accomplishments before, during, and after use”
ISO 9241-210:2019
Everyone here is familiar with UX. You have learned to use Zoom. Regardless of the love/hate relatioship you may or may not have, those perceptions and emotions are intertwined with your experience using the software.
There are whole journals dedicated to HCI (human computer interactions) and many theoretical frameworks which build or touch upon UX.
Not every aspect of the experience is something that can be controlled by the designers of software/websites, but many are.
UX includes a user’s “emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviours and accomplishments before, during, and after use”
ISO 9241-210:2019
Designing learning-focused content, and the organizational structure of that content, needs to consider UX (and by extension accessibility) right from its inception if it aims to effectively accomplish its learning objectives.
Germonprez, Hovorka, & Gal, 2011
Everyone here is familiar with UX. You have learned to use Zoom. Regardless of the love/hate relatioship you may or may not have, those perceptions and emotions are intertwined with your experience using the software.
There are whole journals dedicated to HCI (human computer interactions) and many theoretical frameworks which build or touch upon UX.
Not every aspect of the experience is something that can be controlled by the designers of software/websites, but many are.
A common behavioural design model is the Fogg Behavioural Model (2002, 2009) for developing persuasive design technologies
A common behavioural design model is the Fogg Behavioural Model (2002, 2009) for developing persuasive design technologies
Lockton, Harrison, and Stanton's (2010) Design with Intent Method (DwI)
A common behavioural design model is the Fogg Behavioural Model (2002, 2009) for developing persuasive design technologies
Lockton, Harrison, and Stanton's (2010) Design with Intent Method (DwI)
Behavioural design is already in use for online health interventions and can be leveraged to increase the effectiveness of interventions
Schneider, van Osch, & de Vries, 2012
Loosely defined as designing with the aim/goal of influencing/changing a user's behaviour
Photo by Karl Solano on Unsplash
Photo by Karl Solano on Unsplash
Photo by Pankaj Patel on Unsplash
BITs refers to
behavioral and psychological interventions that use a broad range of technologies, such as mobile phones, the Web, and sensors, aimed at changing behaviors and cognitions related to health, mental health, and wellness.
Mohr, Schueller, Montaque, Burns, & Rashidi, 2014;
BITs refers to
behavioral and psychological interventions that use a broad range of technologies, such as mobile phones, the Web, and sensors, aimed at changing behaviors and cognitions related to health, mental health, and wellness.
Mohr, Schueller, Montaque, Burns, & Rashidi, 2014;
BITs have four components:
BITs refers to
behavioral and psychological interventions that use a broad range of technologies, such as mobile phones, the Web, and sensors, aimed at changing behaviors and cognitions related to health, mental health, and wellness.
Mohr, Schueller, Montaque, Burns, & Rashidi, 2014;
BITs have four components:
BIT models have also been applied to educational settings and not just within the health field.
Goal is to guide users' attention to specific aspects of designs.
Students to have resources they can consult and come back to.
Students to gain a deeper understanding of data (where it comes from, how to use it, etc.)
Software independent
Avoiding the use of statistical jargon
Essentially removing barriers students have which we see coming up perennially in the intermediate statistics lab
Partial success if students actively engage in in the interactive components of the website
Perhaps the hardest part of this project was how to measure success of our goals
First I had to decide what to measure and then how to measure it.
To show just how complicated evaluating UX is, check out this diagram of the various disciplines within the domain of UX
Saffer, 2010
From the textbook "Design for Interaction: Creating Innovative Application and Design"
Rajeshkumar, Omar, Mahmoud, 2013
I should also mention A/B testing which is common for web design in which multiple versions/layouts are tested with comparable user groups to assess differences in UX.
I know roughly who the "normal" uses will be (recruited via the undergrad participant pool)
I also am hoping to recruit the experts (along with my committee members)
I know roughly who the "normal" uses will be (recruited via the undergrad participant pool)
I also am hoping to recruit the experts (along with my committee members)
Photo by Brooke Cagle on Unsplash
I know roughly who the "normal" uses will be (recruited via the undergrad participant pool)
I also am hoping to recruit the experts (along with my committee members)
Photo by Brooke Cagle on Unsplash
This entire project was made using RStudio with many fantastic packages:
Skills to pay the bills:
Guides for generating new content will also be written such that content will be internally consist
Keyboard shortcuts
↑, ←, Pg Up, k | Go to previous slide |
↓, →, Pg Dn, Space, j | Go to next slide |
Home | Go to first slide |
End | Go to last slide |
Number + Return | Go to specific slide |
b / m / f | Toggle blackout / mirrored / fullscreen mode |
c | Clone slideshow |
p | Toggle presenter mode |
t | Restart the presentation timer |
?, h | Toggle this help |
o | Tile View: Overview of Slides |
s | Toggle scribble toolbox |
Esc | Back to slideshow |
Mark Christopher Adkins
York University
About myself:
I'm a fifth year Phd student at York University in the Department of Psychology in the Quantitative Methods area. My research interests are loosely about open science practices, statistical pedagogy, Monte Carlo Simulations, effect size estimates, and integrating technology into classrooms. I've taught introduction to using R and the Tidyverse short courses, as well as workshops on data cleaning and preregistration.
About myself:
I'm a fifth year Phd student at York University in the Department of Psychology in the Quantitative Methods area. My research interests are loosely about open science practices, statistical pedagogy, Monte Carlo Simulations, effect size estimates, and integrating technology into classrooms. I've taught introduction to using R and the Tidyverse short courses, as well as workshops on data cleaning and preregistration.
About the team:
In it's current stage, the main goal of this project was to develop a series of interactive web applications which can teach students some basic data cleaning techniques.
In it's current stage, the main goal of this project was to develop a series of interactive web applications which can teach students some basic data cleaning techniques.
In it's current stage, the main goal of this project was to develop a series of interactive web applications which can teach students some basic data cleaning techniques.
Make a resource which students will actually use (not just that I think they will use)
Incorporate many GAISE (2016) recommendations
Guidelines for Assessment and Instruction in Statistics Education, 2016
GAISE by the American Statisical Association
This project started back when I was a TA for Dr. Monique Herbert, and it quickly escalated from there.
This project is for my Academic Breadth and Comprehension (ABC) paper. So, it is a bit different than I normally study (kind of).
UX includes a user’s “emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviours and accomplishments before, during, and after use”
ISO 9241-210:2019
Everyone here is familiar with UX. You have learned to use Zoom. Regardless of the love/hate relatioship you may or may not have, those perceptions and emotions are intertwined with your experience using the software.
There are whole journals dedicated to HCI (human computer interactions) and many theoretical frameworks which build or touch upon UX.
Not every aspect of the experience is something that can be controlled by the designers of software/websites, but many are.
UX includes a user’s “emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviours and accomplishments before, during, and after use”
ISO 9241-210:2019
Designing learning-focused content, and the organizational structure of that content, needs to consider UX (and by extension accessibility) right from its inception if it aims to effectively accomplish its learning objectives.
Germonprez, Hovorka, & Gal, 2011
Everyone here is familiar with UX. You have learned to use Zoom. Regardless of the love/hate relatioship you may or may not have, those perceptions and emotions are intertwined with your experience using the software.
There are whole journals dedicated to HCI (human computer interactions) and many theoretical frameworks which build or touch upon UX.
Not every aspect of the experience is something that can be controlled by the designers of software/websites, but many are.
A common behavioural design model is the Fogg Behavioural Model (2002, 2009) for developing persuasive design technologies
A common behavioural design model is the Fogg Behavioural Model (2002, 2009) for developing persuasive design technologies
Lockton, Harrison, and Stanton's (2010) Design with Intent Method (DwI)
A common behavioural design model is the Fogg Behavioural Model (2002, 2009) for developing persuasive design technologies
Lockton, Harrison, and Stanton's (2010) Design with Intent Method (DwI)
Behavioural design is already in use for online health interventions and can be leveraged to increase the effectiveness of interventions
Schneider, van Osch, & de Vries, 2012
Loosely defined as designing with the aim/goal of influencing/changing a user's behaviour
Photo by Karl Solano on Unsplash
Photo by Karl Solano on Unsplash
Photo by Pankaj Patel on Unsplash
BITs refers to
behavioral and psychological interventions that use a broad range of technologies, such as mobile phones, the Web, and sensors, aimed at changing behaviors and cognitions related to health, mental health, and wellness.
Mohr, Schueller, Montaque, Burns, & Rashidi, 2014;
BITs refers to
behavioral and psychological interventions that use a broad range of technologies, such as mobile phones, the Web, and sensors, aimed at changing behaviors and cognitions related to health, mental health, and wellness.
Mohr, Schueller, Montaque, Burns, & Rashidi, 2014;
BITs have four components:
BITs refers to
behavioral and psychological interventions that use a broad range of technologies, such as mobile phones, the Web, and sensors, aimed at changing behaviors and cognitions related to health, mental health, and wellness.
Mohr, Schueller, Montaque, Burns, & Rashidi, 2014;
BITs have four components:
BIT models have also been applied to educational settings and not just within the health field.
Goal is to guide users' attention to specific aspects of designs.
Students to have resources they can consult and come back to.
Students to gain a deeper understanding of data (where it comes from, how to use it, etc.)
Software independent
Avoiding the use of statistical jargon
Essentially removing barriers students have which we see coming up perennially in the intermediate statistics lab
Partial success if students actively engage in in the interactive components of the website
Perhaps the hardest part of this project was how to measure success of our goals
First I had to decide what to measure and then how to measure it.
To show just how complicated evaluating UX is, check out this diagram of the various disciplines within the domain of UX
Saffer, 2010
From the textbook "Design for Interaction: Creating Innovative Application and Design"
Rajeshkumar, Omar, Mahmoud, 2013
I should also mention A/B testing which is common for web design in which multiple versions/layouts are tested with comparable user groups to assess differences in UX.
I know roughly who the "normal" uses will be (recruited via the undergrad participant pool)
I also am hoping to recruit the experts (along with my committee members)
I know roughly who the "normal" uses will be (recruited via the undergrad participant pool)
I also am hoping to recruit the experts (along with my committee members)
Photo by Brooke Cagle on Unsplash
I know roughly who the "normal" uses will be (recruited via the undergrad participant pool)
I also am hoping to recruit the experts (along with my committee members)
Photo by Brooke Cagle on Unsplash
This entire project was made using RStudio with many fantastic packages:
Skills to pay the bills:
Guides for generating new content will also be written such that content will be internally consist